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RE: Learning C# #11
(10-19-2017, 03:03 PM)mothered Wrote:
(10-19-2017, 10:53 AM)phyrrus9 Wrote: Just remember that programming languages are easy. The C-based languages stick to their mathematical roots (FORTRAN) very closely. I'd suggest you learn more than one language at the same time. C and C# are loosely similar. Keep in mind that syntax and extensions are different. Learn the syntax of C and you'll learn most every language easily. Learn latin and you'll easily learn spanish.

I was just about to quote you (as being the best person who can advise on this) and hit the Post Reply button, and then saw your reply here.

Aside from your advice, I like your analogy In the last sentence.

My analogy is true though. Many programming languages use what is called "the common C syntax", that is, the way the language works is at least 75% the same as C. Spoken languages are the same. English and Dutch are both germanic, if you know German it's relatively easy to learn the others by just remembering what's different.

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RE: Learning C# #12
Honestly if you want to learn C#, you need to sign up to Microsoft Virtual Academy and just go through it all. It is not like sololearn in the way it tests you, but as far as resources for learning, it can't be beat.

I myself went directly into game dev with C# and it was a horrible route to take but taught me some valuable lessons, I suggest you take the others advice and start with miscellaneous projects.
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RE: Learning C# #13
(10-08-2017, 04:20 AM)UKService Wrote:
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(10-19-2017, 07:12 PM)Ecks Wrote: Honestly if you want to learn C#, you need to sign up to Microsoft Virtual Academy and just go through it all. It is not like sololearn in the way it tests you, but as far as resources for learning, it can't be beat.

I myself went directly into game dev with C# and it was a horrible route to take but taught me some valuable lessons, I suggest you take the others advice and start with miscellaneous projects.

Really? I know Unity leverages C# quite a lot. What did you use for "C# game dev" if you don't mind me asking?

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RE: Learning C# #14
(10-19-2017, 07:25 PM)phyrrus9 Wrote:
(10-08-2017, 04:20 AM)UKService Wrote:
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(10-19-2017, 07:12 PM)Ecks Wrote: Honestly if you want to learn C#, you need to sign up to Microsoft Virtual Academy and just go through it all. It is not like sololearn in the way it tests you, but as far as resources for learning, it can't be beat.

I myself went directly into game dev with C# and it was a horrible route to take but taught me some valuable lessons, I suggest you take the others advice and start with miscellaneous projects.

Really? I know Unity leverages C# quite a lot. What did you use for "C# game dev" if you don't mind me asking?

A book they offered teaching C# game development, I still have it somewhere, but there was no program, just an IDE and some basic snippits to help guide you along from developing your own basic engine, to how to do 2D and 3D sprites and so on, all I used at the time was Visual Studio, It didn't turn out bad, but I did have to constantly look up various overload methods and I won't even get into the nightmare that was sockets. I created a pretty basic MUD, then added some pretty basic graphics and sounds. Unity and other engines embracing C# nowadays makes all that simple but for someone looking to actually learn, starting from the ground up is the way to go.
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RE: Learning C# #15
(10-19-2017, 07:33 PM)Ecks Wrote:
(10-19-2017, 07:25 PM)phyrrus9 Wrote:
(10-08-2017, 04:20 AM)UKService Wrote:
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(10-19-2017, 07:12 PM)Ecks Wrote: Honestly if you want to learn C#, you need to sign up to Microsoft Virtual Academy and just go through it all. It is not like sololearn in the way it tests you, but as far as resources for learning, it can't be beat.

I myself went directly into game dev with C# and it was a horrible route to take but taught me some valuable lessons, I suggest you take the others advice and start with miscellaneous projects.

Really? I know Unity leverages C# quite a lot. What did you use for "C# game dev" if you don't mind me asking?

A book they offered teaching C# game development, I still have it somewhere, but there was no program, just an IDE and some basic snippits to help guide you along from developing your own basic engine, to how to do 2D and 3D sprites and so on, all I used at the time was Visual Studio, It didn't turn out bad, but I did have to constantly look up various overload methods and I won't even get into the nightmare that was sockets. I created a pretty basic MUD, then added some pretty basic graphics and sounds. Unity and other engines embracing C# nowadays makes all that simple but for someone looking to actually learn, starting from the ground up is the way to go.

I'm going through a similar process, but without the book and not in C#. You can check out the project here if you want to see.

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RE: Learning C# #16
(10-19-2017, 07:37 PM)phyrrus9 Wrote:
(10-19-2017, 07:33 PM)Ecks Wrote:
(10-19-2017, 07:25 PM)phyrrus9 Wrote: Really? I know Unity leverages C# quite a lot. What did you use for "C# game dev" if you don't mind me asking?

A book they offered teaching C# game development, I still have it somewhere, but there was no program, just an IDE and some basic snippits to help guide you along from developing your own basic engine, to how to do 2D and 3D sprites and so on, all I used at the time was Visual Studio, It didn't turn out bad, but I did have to constantly look up various overload methods and I won't even get into the nightmare that was sockets. I created a pretty basic MUD, then added some pretty basic graphics and sounds. Unity and other engines embracing C# nowadays makes all that simple but for someone looking to actually learn, starting from the ground up is the way to go.

I'm going through a similar process, but without the book and not in C#. You can check out the project here if you want to see.

Kickass! Keep up the work, I would love to see what you create, I also really need to get around to tackling C++ when I have the time, it is a far better language for game development and a wise choice by yourself.
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RE: Learning C# #17
(10-19-2017, 07:42 PM)Ecks Wrote:
(10-19-2017, 07:37 PM)phyrrus9 Wrote:
(10-19-2017, 07:33 PM)Ecks Wrote: A book they offered teaching C# game development, I still have it somewhere, but there was no program, just an IDE and some basic snippits to help guide you along from developing your own basic engine, to how to do 2D and 3D sprites and so on, all I used at the time was Visual Studio, It didn't turn out bad, but I did have to constantly look up various overload methods and I won't even get into the nightmare that was sockets. I created a pretty basic MUD, then added some pretty basic graphics and sounds. Unity and other engines embracing C# nowadays makes all that simple but for someone looking to actually learn, starting from the ground up is the way to go.

I'm going through a similar process, but without the book and not in C#. You can check out the project here if you want to see.

Kickass! Keep up the work, I would love to see what you create, I also really need to get around to tackling C++ when I have the time, it is a far better language for game development and a wise choice by yourself.

Oh it's a terrible choice and I regret it every time I touch that project. There's only one part of it that I'm happy I used C++ for, and that's how I did gameobject wrappers, but even that I could've done in C, it would just be a little more code to use them.

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RE: Learning C# #18
(10-19-2017, 07:44 PM)phyrrus9 Wrote:
(10-19-2017, 07:42 PM)Ecks Wrote:
(10-19-2017, 07:37 PM)phyrrus9 Wrote: I'm going through a similar process, but without the book and not in C#. You can check out the project here if you want to see.

Kickass! Keep up the work, I would love to see what you create, I also really need to get around to tackling C++ when I have the time, it is a far better language for game development and a wise choice by yourself.

Oh it's a terrible choice and I regret it every time I touch that project. There's only one part of it that I'm happy I used C++ for, and that's how I did gameobject wrappers, but even that I could've done in C, it would just be a little more code to use them.

Every game dev says making their game was a horrible choice, hell even back when I was a kid and was using silly shit like rpgmarker and mspaint to hack/make my own mario or pokemon game, it was horrible, but it lead me to meeting one of my best friends IRL, who at the time worked for Microsoft and pushed me to learn C# as a first language. Years later were still best friends and now I get to bash him for his Apple obsession and I still love and hate everything to do with game development, it's like crack.
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RE: Learning C# #19
(10-19-2017, 07:51 PM)Ecks Wrote:
(10-19-2017, 07:44 PM)phyrrus9 Wrote:
(10-19-2017, 07:42 PM)Ecks Wrote: Kickass! Keep up the work, I would love to see what you create, I also really need to get around to tackling C++ when I have the time, it is a far better language for game development and a wise choice by yourself.

Oh it's a terrible choice and I regret it every time I touch that project. There's only one part of it that I'm happy I used C++ for, and that's how I did gameobject wrappers, but even that I could've done in C, it would just be a little more code to use them.

Every game dev says making their game was a horrible choice, hell even back when I was a kid and was using silly shit like rpgmarker and mspaint to hack/make my own mario or pokemon game, it was horrible, but it lead me to meeting one of my best friends IRL, who at the time worked for Microsoft and pushed me to learn C# as a first language. Years later were still best friends and now I get to bash him for his Apple obsession and I still love and hate everything to do with game development, it's like crack.

Oh it's not the game that I dislike, I'm pretty passionate about that engine, and I have a lot of plans for it. I just don't really like C++ very much and right now cameras and physics are kicking my ass.

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RE: Learning C# #20
(10-19-2017, 07:36 AM)phyrrus9 Wrote:
(10-19-2017, 12:09 AM)Pikami Wrote: If I want to learn a new language I start with writing an IRC chat bot.
I don't actually read some fancy tutorials, I just learn as I go.

I agree, but the actual project isn't important. I learned every one of my multitude of languages by doing the following:

1. Pick a project, something not too challenging, but something that's not small
2. pick a subproject (a smaller part of your project)
3. google around on the THEORY of doing that
4. attempt to write as much code as you can on your own
5. google how to do the tricky bits
6. test
7. repeat from step 2

8. repeat from step 1

This is basically what I do, although I end up doing a ton of projects and never finish any of them Stressed

It's great advice though, once you know a few languages, you know them all.


(11-02-2018, 02:51 AM)Skullmeat Wrote: Ok, there no real practical reason for doing this, but that's never stopped me.

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