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[Source] c# console shmup (not finished) - Printable Version +- Sinisterly (https://sinister.li) +-- Forum: Coding (https://sinister.li/Forum-Coding) +--- Forum: Visual Basic & .NET Framework (https://sinister.li/Forum-Visual-Basic-NET-Framework) +--- Thread: [Source] c# console shmup (not finished) (/Thread-Source-c-console-shmup-not-finished) |
[Source] c# console shmup (not finished) - LaTortue - 07-23-2016 RE: [Source] c# console shmup (not finished) - Killpot - 07-23-2016 (07-23-2016, 05:12 PM)LaTortue Wrote: Looks like an interesting concept, but I think the graphics lag should be of high priority on the fix list. It no only looks bad and effects game experience, but will limit you if you ever try to add more effects. I don't know a ton about this kind of game stuff but I would say look into GDI, and if that can't handle it then maybe like simple D3D? RE: [Source] c# console shmup (not finished) - Skullmeat - 07-23-2016 Oooh. Interesting. I'm a vetran of shumps. Could be fun. RE: [Source] c# console shmup (not finished) - Wildfire - 07-26-2016 Perhaps looking into somehow decreasing console redraw time (Don't redraw the whole screen, calculate the difference or just keep track and SetCursorPos and write, I know it seems like more but it will mean the world) would be swell but it looks great otherwise! Nice job! |