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[Source] c# console shmup (not finished) filter_list
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[Source] c# console shmup (not finished) #1
[Image: l0HlERgd5HrzcJwlO.gif]

https://github.com/TortegaFR/Shmup
be indulgent, this is my first game with c# ^^'

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RE: [Source] c# console shmup (not finished) #2
(07-23-2016, 05:12 PM)LaTortue Wrote:
[Image: l0HlERgd5HrzcJwlO.gif]

https://github.com/TortegaFR/Shmup
be indulgent, this is my first game with c# ^^'

Looks like an interesting concept, but I think the graphics lag should be of high priority on the fix list. It no only looks bad and effects game experience, but will limit you if you ever try to add more effects. I don't know a ton about this kind of game stuff but I would say look into GDI, and if that can't handle it then maybe like simple D3D?


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RE: [Source] c# console shmup (not finished) #3
Oooh. Interesting. I'm a vetran of shumps. Could be fun.

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RE: [Source] c# console shmup (not finished) #4
Perhaps looking into somehow decreasing console redraw time (Don't redraw the whole screen, calculate the difference or just keep track and SetCursorPos and write, I know it seems like more but it will mean the world) would be swell but it looks great otherwise! Nice job!

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