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Snake game - Source code using pygame filter_list
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Snake game - Source code using pygame #1
Here is a source code of snake game had written a while ago in python..........


Code:
import pygame, sys, time, random from pygame.locals import * pygame.init() clock= pygame.time.Clock() screen=pygame.display.set_mode((650,650),0,32) snake=[pygame.Rect(288,300,12,12)] left=True right=False up=False down=False i=0 part=[] check=0 x=[] c=0 m=0 i=0 food=True black=(0,0,0) death=[]*4 l=[] refood=[24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 144, 156, 168, 180, 192, 204, 216, 228, 240, 252, 264, 276, 288, 300, 312, 324, 336, 348, 360, 372, 384, 396, 408, 420, 432, 444, 456, 468, 480, 492, 504, 516, 528, 540, 552, 564, 576, 588] it=False def pause(): while True: f='' for event in pygame.event.get(): if event.type==KEYDOWN: if event.key==ord('p'): f='stop' break if f=='stop': break while True: death.append(pygame.Rect(0,0,12,12)) death.append(pygame.Rect(640,0,12,12)) death.append(pygame.Rect(3,0,12,12)) death.append(pygame.Rect(3,640,12,12)) if food==True: x=random.randint(0,47) y=random.randint(0,47) en=pygame.Rect(refood[x],refood[y],12,12) food=False screen.fill(black) for d in death[:]: pygame.draw.rect(screen,(255,255,255),d) for d in death[:]: if d.colliderect(snake[len(snake)-1]): pygame.quit() sys.exit() for p in part[:]: if p.colliderect(snake[len(snake)-1]): pygame.quit() sys.exit() for event in pygame.event.get(): if event.type==KEYDOWN: if event.key==ord('q'): pygame.quit() sys.exit() if event.key==ord('p'): pause() if event.key==K_UP: if left==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=True down=False left=False right=False if right==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=True down=False left=False right=False break if event.key==K_DOWN: if left==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=True left=False right=False if right==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=True left=False right=False break if event.key==K_LEFT: if up==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=False left=True right=False if down==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=False left=True right=False break if event.key==K_RIGHT: if up==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=False left=False right=True if down==True: for s in snake[:len(snake)-1]: part.append(s) snake.remove(s) up=False down=False left=False right=True break if len(part)==0: if en.colliderect(snake[len(snake)-1]): if left==True: snake.append(pygame.Rect(snake[len(snake)-1].left-12,snake[len(snake)-1].top,12,12)) if snake[len(snake)-1].left<0: del snake[len(snake)-1] snake.append(636,snake[len(snake)-1].top,12,12) if right==True: snake.append(pygame.Rect(snake[len(snake)-1].right,snake[len(snake)-1].top,12,12)) if snake[len(snake)-1].right>648: del snake[len(snake)-1] snake.append(pygame.Rect(12,snake[len(snake)-1].top,12,12)) if up==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].top-12,12,12)) if snake[len(snake)-1].top<0: del snake[len(snake)-1] snake.append(snake[len(snake)-1].left,636,12,12) if down==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].bottom,12,12)) if snake[len(snake)-1].bottom>648: del snake[len(snake)-1] snake.append(snake[len(snake)-1].left,12,12,12) en=0 food=True else: for s in snake[:]: if left==True: s.left-=12 if s.left<0: s.left=636 if right==True: s.left+=12 if s.right>648: s.left=0 if up==True: s.top-=12 if s.top<0: s.top=636 if down==True: s.top+=12 if s.bottom>648: s.top=0 if len(part)>0: if en.colliderect(snake[len(snake)-1]): if left==True: snake.append(pygame.Rect(snake[len(snake)-1].left-12,snake[len(snake)-1].top,12,12)) if right==True: snake.append(pygame.Rect(snake[len(snake)-1].right,snake[len(snake)-1].top,12,12)) if up==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].top-12,12,12)) if down==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].bottom,12,12)) en=0 food=True else: if left==True: snake.append(pygame.Rect(snake[len(snake)-1].left-12,snake[len(snake)-1].top,12,12)) del part[0] if snake[len(snake)-1].left<0: del snake[len(snake)-1] snake.append(pygame.Rect(636,snake[len(snake)-1].top,12,12)) if right==True: snake.append(pygame.Rect(snake[len(snake)-1].right,snake[len(snake)-1].top,12,12)) del part[0] if snake[len(snake)-1].right>648: del snake[len(snake)-1] snake.append(pygame.Rect(0,snake[len(snake)-1].top,12,12)) if up==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].top-12,12,12)) del part[0] if snake[len(snake)-1].top<0: del snake[len(snake)-1] snake.append(pygame.Rect(snake[len(snake)-1].left,636,12,12)) if down==True: snake.append(pygame.Rect(snake[len(snake)-1].left,snake[len(snake)-1].bottom,12,12)) del part[0] if snake[len(snake)-1].bottom>648: del snake[len(snake)-1] snake.append(pygame.Rect(snake[len(snake)-1].left,0,12,12)) for s in snake[:]: pygame.draw.rect(screen,(25,25,25),s) for p in part[:]: pygame.draw.rect(screen,(25,25,25),p) if en!=0: pygame.draw.rect(screen,(45,54,45),en) for p in part[:]: if p.colliderect(snake[len(snake)-1]): pygame.quit() sys.exit() for d in death[:]: death.remove(d) time.sleep(0.1) pygame.display.update() c=0 check=0


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RE: Snake game - Source code using pygame #2
-code tags added-
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

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RE: Snake game - Source code using pygame #3
-code tags added-
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

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RE: Snake game - Source code using pygame #4
-code tags added-
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

Reply