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Icon changer works....but doesnt change icon D:[help] - Printable Version

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Icon changer works....but doesnt change icon D:[help] - White Charisma - 02-27-2011

the class:
Code:
Imports System.Runtime.InteropServices Imports System.Security Public Class IconInjector ' Basically, you can change icons with the UpdateResource api call. ' When you make the call you say "I'm updating an icon", and you send the icon data. ' The main problem is that ICO files store the icons in one set of structures, and exe/dll files store them in ' another set of structures. So you have to translate between the two -- you can't just load the ICO file as ' bytes and send them with the UpdateResource api call. <SuppressUnmanagedCodeSecurity()> _ Private Class NativeMethods <DllImport("kernel32")> _ Public Shared Function BeginUpdateResource( _ ByVal fileName As String, _ <MarshalAs(UnmanagedType.Bool)> ByVal deleteExistingResources As Boolean) As IntPtr End Function <DllImport("kernel32")> _ Public Shared Function UpdateResource( _ ByVal hUpdate As IntPtr, _ ByVal type As IntPtr, _ ByVal name As IntPtr, _ ByVal language As Short, _ <MarshalAs(UnmanagedType.LPArray, SizeParamIndex:=5)> _ ByVal data() As Byte, _ ByVal dataSize As Integer) As <MarshalAs(UnmanagedType.Bool)> Boolean End Function <DllImport("kernel32")> _ Public Shared Function EndUpdateResource( _ ByVal hUpdate As IntPtr, _ <MarshalAs(UnmanagedType.Bool)> ByVal discard As Boolean) As <MarshalAs(UnmanagedType.Bool)> Boolean End Function End Class ' The first structure in an ICO file lets us know how many images are in the file. <StructLayout(LayoutKind.Sequential)> _ Private Structure ICONDIR Public Reserved As UShort ' Reserved, must be 0 Public Type As UShort ' Resource type, 1 for icons. Public Count As UShort ' How many images. ' The native structure has an array of ICONDIRENTRYs as a final field. End Structure ' Each ICONDIRENTRY describes one icon stored in the ico file. The offset says where the icon image data ' starts in the file. The other fields give the information required to turn that image data into a valid ' bitmap. <StructLayout(LayoutKind.Sequential)> _ Private Structure ICONDIRENTRY Public Width As Byte ' Width, in pixels, of the image Public Height As Byte ' Height, in pixels, of the image Public ColorCount As Byte ' Number of colors in image (0 if >=8bpp) Public Reserved As Byte ' Reserved ( must be 0) Public Planes As UShort ' Color Planes Public BitCount As UShort ' Bits per pixel Public BytesInRes As Integer ' Length in bytes of the pixel data Public ImageOffset As Integer ' Offset in the file where the pixel data starts. End Structure ' Each image is stored in the file as an ICONIMAGE structure: 'typdef struct '{ ' BITMAPINFOHEADER icHeader; // DIB header ' RGBQUAD icColors[1]; // Color table ' BYTE icXOR[1]; // DIB bits for XOR mask ' BYTE icAND[1]; // DIB bits for AND mask '} ICONIMAGE, *LPICONIMAGE; <StructLayout(LayoutKind.Sequential)> _ Private Structure BITMAPINFOHEADER Public Size As UInteger Public Width As Integer Public Height As Integer Public Planes As UShort Public BitCount As UShort Public Compression As UInteger Public SizeImage As UInteger Public XPelsPerMeter As Integer Public YPelsPerMeter As Integer Public ClrUsed As UInteger Public ClrImportant As UInteger End Structure ' The icon in an exe/dll file is stored in a very similar structure: <StructLayout(LayoutKind.Sequential, Pack:=2)> _ Private Structure GRPICONDIRENTRY Public Width As Byte Public Height As Byte Public ColorCount As Byte Public Reserved As Byte Public Planes As UShort Public BitCount As UShort Public BytesInRes As Integer Public ID As UShort End Structure Public Shared Sub InjectIcon(ByVal exeFileName As String, ByVal iconFileName As String) InjectIcon(exeFileName, iconFileName, 1, 1) End Sub Public Shared Sub InjectIcon(ByVal exeFileName As String, ByVal iconFileName As String, ByVal iconGroupID As UInteger, ByVal iconBaseID As UInteger) Const RT_ICON = 3UI Const RT_GROUP_ICON = 14UI Dim iconFile As IconFile = iconFile.FromFile(iconFileName) Dim hUpdate = NativeMethods.BeginUpdateResource(exeFileName, False) Dim data = iconFile.CreateIconGroupData(iconBaseID) NativeMethods.UpdateResource(hUpdate, New IntPtr(RT_GROUP_ICON), New IntPtr(iconGroupID), 0, data, data.Length) For i = 0 To iconFile.ImageCount - 1 Dim image = iconFile.ImageData(i) NativeMethods.UpdateResource(hUpdate, New IntPtr(RT_ICON), New IntPtr(iconBaseID + i), 0, image, image.Length) Next NativeMethods.EndUpdateResource(hUpdate, False) End Sub Private Class IconFile Private iconDir As New ICONDIR Private iconEntry() As ICONDIRENTRY Private iconImage()() As Byte Public ReadOnly Property ImageCount() As Integer Get Return iconDir.Count End Get End Property Public ReadOnly Property ImageData(ByVal index As Integer) As Byte() Get Return iconImage(index) End Get End Property Private Sub New() End Sub Public Shared Function FromFile(ByVal filename As String) As IconFile Dim instance As New IconFile ' Read all the bytes from the file. Dim fileBytes() As Byte = IO.File.ReadAllBytes(filename) ' First struct is an ICONDIR ' Pin the bytes from the file in memory so that we can read them. ' If we didn't pin them then they could move around (e.g. when the ' garbage collector compacts the heap) Dim pinnedBytes = GCHandle.Alloc(fileBytes, GCHandleType.Pinned) ' Read the ICONDIR instance.iconDir = DirectCast(Marshal.PtrToStructure(pinnedBytes.AddrOfPinnedObject, GetType(ICONDIR)), ICONDIR) ' which tells us how many images are in the ico file. For each image, there's a ICONDIRENTRY, and associated pixel data. instance.iconEntry = New ICONDIRENTRY(instance.iconDir.Count - 1) {} instance.iconImage = New Byte(instance.iconDir.Count - 1)() {} ' The first ICONDIRENTRY will be immediately after the ICONDIR, so the offset to it is the size of ICONDIR Dim offset = Marshal.SizeOf(instance.iconDir) ' After reading an ICONDIRENTRY we step forward by the size of an ICONDIRENTRY Dim iconDirEntryType = GetType(ICONDIRENTRY) Dim size = Marshal.SizeOf(iconDirEntryType) For i = 0 To instance.iconDir.Count - 1 ' Grab the structure. Dim entry = DirectCast(Marshal.PtrToStructure(New IntPtr(pinnedBytes.AddrOfPinnedObject.ToInt64 + offset), iconDirEntryType), ICONDIRENTRY) instance.iconEntry(i) = entry ' Grab the associated pixel data. instance.iconImage(i) = New Byte(entry.BytesInRes - 1) {} Buffer.BlockCopy(fileBytes, entry.ImageOffset, instance.iconImage(i), 0, entry.BytesInRes) offset += size Next pinnedBytes.Free() Return instance End Function Public Function CreateIconGroupData(ByVal iconBaseID As UInteger) As Byte() ' This will store the memory version of the icon. Dim sizeOfIconGroupData As Integer = Marshal.SizeOf(GetType(ICONDIR)) + Marshal.SizeOf(GetType(GRPICONDIRENTRY)) * ImageCount Dim data(sizeOfIconGroupData - 1) As Byte Dim pinnedData = GCHandle.Alloc(data, GCHandleType.Pinned) Marshal.StructureToPtr(iconDir, pinnedData.AddrOfPinnedObject, False) Dim offset = Marshal.SizeOf(iconDir) For i = 0 To ImageCount - 1 Dim grpEntry As New GRPICONDIRENTRY Dim bitmapheader As New BITMAPINFOHEADER Dim pinnedBitmapInfoHeader = GCHandle.Alloc(bitmapheader, GCHandleType.Pinned) Marshal.Copy(ImageData(i), 0, pinnedBitmapInfoHeader.AddrOfPinnedObject, Marshal.SizeOf(GetType(BITMAPINFOHEADER))) pinnedBitmapInfoHeader.Free() grpEntry.Width = iconEntry(i).Width grpEntry.Height = iconEntry(i).Height grpEntry.ColorCount = iconEntry(i).ColorCount grpEntry.Reserved = iconEntry(i).Reserved grpEntry.Planes = bitmapheader.Planes grpEntry.BitCount = bitmapheader.BitCount grpEntry.BytesInRes = iconEntry(i).BytesInRes grpEntry.ID = CType(iconBaseID + i, UShort) Marshal.StructureToPtr(grpEntry, New IntPtr(pinnedData.AddrOfPinnedObject.ToInt64 + offset), False) offset += Marshal.SizeOf(GetType(GRPICONDIRENTRY)) Next pinnedData.Free() Return data End Function End Class End Class
source:
Code:
Public Class DFP Dim test123 As String Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click Dim ofd As New OpenFileDialog ofd.Filter = "Exe files|*.exe|Jpg files|*.jpg|Bat files|*.bat|mp3 files|*.mp3" ofd.ShowDialog() TextBox1.Text = ofd.FileName End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim sfd As New SaveFileDialog sfd.Filter = "Exe files|*.exe|Jpg files|*.jpg|Bat files|*.bat|mp3 files|*.mp3" sfd.ShowDialog() Dim filesize As Double = Val(NumericUpDown1.Value) IO.File.Copy(TextBox1.Text, sfd.FileName) If RadioButton1.Checked Then filesize = filesize * 1024 ElseIf RadioButton2.Checked Then filesize = filesize * 1048576 ElseIf RadioButton3.Checked Then filesize = filesize * 1073741824 ElseIf RadioButton4.Checked Then filesize = filesize * 1099511627776 End If Dim filetopump = IO.File.OpenWrite(sfd.FileName) Dim size = filetopump.Seek(0, IO.SeekOrigin.[End]) While size < filesize filetopump.WriteByte(0) size += 1 End While filetopump.Close() MsgBox("Successfully Pumped!") IconInjector.InjectIcon(sfd.FileName, TextBox2.Text) End Sub Private Sub TextBox1_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TextBox1.TextChanged End Sub Private Sub OpenFileDialog1_FileOk(ByVal sender As System.Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles OpenFileDialog1.FileOk End Sub Private Sub tmrFade_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles tmrFade.Tick If Me.Opacity <= 1.0 Then 'If the opacity is less than 100% Me.Opacity += 0.01 'Increases the opacity by 1% End If If Me.Opacity >= 0.999 Then 'If the opacity is higher than 99.9%, the timer will stop and the main from will appear. tmrFade.Enabled = False 'Disabling the timer Threading.Thread.Sleep(2000) 'Showing the Splash Screen for 2 seconds when its' opacity is 99.9% Me.Hide() 'Hiding the Splash Screen Me.Show() 'Making the main form visible End If End Sub Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click Dim OpenFileDialog2 As New OpenFileDialog OpenFileDialog2.Filter = "ico files|*.ico" OpenFileDialog2.ShowDialog() TextBox2.Text = OpenFileDialog2.FileName End Sub Private Sub ofd2_FileOk(ByVal sender As System.Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles OpenFileDialog2.FileOk End Sub End Class
please dont say[ooooh keep trying! Biggrin] i have tried and i failed. so now im looking for some help

the errors in the title
thanks


RE: Icon changer works....but doesnt change icon D:[help] - 1234hotmaster - 02-27-2011

i don't see the errors.

PS: your code looks cool Smile

Edited:
Note: it can't change its own icon.

Here is the exact project u told me. i think your problem was that u were trying to change the current program's icon which is sadly not possible Sad

Link: http://www.mediafire.com/?9682sy305aahk6l


RE: Icon changer works....but doesnt change icon D:[help] - 1234hotmaster - 02-27-2011

well actually i changed the source a bit in : http://www.mediafire.com/?9682sy305aahk6l

another problem was that stuff like private sub button1 handles button2.click were all mixed up Tongue... same for button 2 and 3 XD


RE: Icon changer works....but doesnt change icon D:[help] - White Charisma - 02-27-2011

ok, i used 1234's code

icon still dont change

no errors at all

but no icon change either Sad


RE: Icon changer works....but doesnt change icon D:[help] - White Charisma - 02-27-2011

ok news:

it works, i got it to work

but when i change the icon it only shows the icon has changed once it has moved to a different file if ya know what i mean?


RE: Icon changer works....but doesnt change icon D:[help] - 1234hotmaster - 02-28-2011

i don't know it works fine with me i even tried moving it to another dir...

note: if that directory's icon viewing is like thumbnail and the first directory was Tiles or Icons and your icon doesn't support High dimension for thumbnail in the second directory then it wont load. try checking your icon Smile


RE: Icon changer works....but doesnt change icon D:[help] - White Charisma - 02-28-2011

the new icon wont work when the exe is on the desktop