Machine Hacking made By : M@$T3R MuFl3h - M@$T3R MuFl3h - 01-28-2011
Title : Machine Hacking
Credit's : This Tutorial Made By M@$T3R MuFl3h and Tested with my Machines
And these hacking Attempt's Started At my main Home So no illegal thing's
Please No leeching 
let me Start 
when you go to a supermarket if you have noticed that they have old Cashier's
like this :
![[Image: cashier_description.JPG]](http://descriptionofjobs.com/images/cashier_description.JPG)
But new Supermarket's Provided the Casio electronic cashier or another product it doesn't matter
![[Image: qt7300sms.jpg]](http://www.casio4business.com/sa/products/qt7300/images/qt7300sms.jpg)
ok all of you know that those electronics have circuits cpu's cache's Memories ...etc
i cant provide pictures due to suing and stuff am not risk it sorry
lets pretend you have a full cup of water if you added some more what will happened
the water will not Fit into the glass and it will flood out
lets pretend you have this electronic Casio cashier and u want to get ac cess to withdrew cash what you will do
if you tried to shot couple of bullets police will be there and arrest you
or you tried to steal it they will catch you after all
now i will show you the way to do it
tools you need :
a wire with two strings Blue Brown (Blue mean sky) (brown Mean Earth)
Gloves on hand
Brain (just google it)
Portable Wired Battery that can give u up to 20V (Steal it from your Science lab -i have my own)
Lets go :
look around for the electricity plugin its always beside the cashier take it of for 3 seconds and wire the 2 blue-brown cooper cable
to the Real cashier power plugin
then plug it in
the 20V will give the Circuits and the cpu a flood when the 20V attack you will see the cpu and the memory will work random
so it will go to the Root password
User : Admin Pass : Admin
Congrats you have an ac-cess as the owner of the supermarket
Guys this tut is Educational propose only
This Tut just to show what's Machine Hacking called please when u want to try it. M@$T3R MuFl3h have no responsibility
its all in your hand
and please becareful 
hope you liked it and am sorry for not providing Pictures Because i can get in real law problems 
if i and the thread deserve a Rate .Rate us please lol
This Tut Made By : M@$T3R MuFl3h With his own tools,cashier
Sorry for The English mistakes
Thanks for reading 
Email : Bekool221@hotmail.com
Regards
MuFl3h x)
RE: Machine Hacking made By : M@$T3R MuFl3h - 1234hotmaster - 01-28-2011
cool but i don't think the market and place will be empty XD
RE: Machine Hacking made By : M@$T3R MuFl3h - Coder-san - 01-28-2011
That is why you should not try it. :p
Don't forget the CC cameras.
RE: Machine Hacking made By : M@$T3R MuFl3h - 1234hotmaster - 01-28-2011
yea so this method is only possible if:
You take out the store's Electricity in 3 AM in morning, make a fake key and open the store's lock, wear a Guerrilla terrorist type suite/mask and have a strong battery to supply the machine's own power and the overflow 
RE: Machine Hacking made By : M@$T3R MuFl3h - Coder-san - 01-28-2011
Or you could just stop watching Action movies about perfect heists, and do something creative. :p
RE: Machine Hacking made By : M@$T3R MuFl3h - M@$T3R MuFl3h - 01-28-2011
1234 :
Codersan
btw thats called machine hacking if u both dont know its like ATM hacking
and coder i can Guarantee that u are not a Black hat :S :S
i dont want to be an asshole and spit shit
if u dont know about it Dont post omg :S
ooh btw dont go smart all u know i know x2 xD
RE: Machine Hacking made By : M@$T3R MuFl3h - 1234hotmaster - 01-28-2011
hey Mr. PureBlackHat, 1st coder is a blackhat. second, how the hell your gona do all of this and not get caught? 3rd we didn't say we know we just said its very hard to get to a machine and do this -_-"
RE: Machine Hacking made By : M@$T3R MuFl3h - M@$T3R MuFl3h - 01-28-2011
(01-28-2011, 05:13 PM)Coder-san Wrote: Or you could just stop watching Action movies about perfect heists, and do something creative. :p haha funny u killed me am speechless
hahaha GAL !
(01-28-2011, 06:17 PM)1234hotmaster Wrote: hey Mr. PureBlackHat, 1st coder is a blackhat. second, how the hell your gona do all of this and not get caught? 3rd we didn't say we know we just said its very hard to get to a machine and do this -_-"
its not my problem how to do it
as u know its not ma Fucking problem
all i know it worked for 3 till now
look at ur friend post then replay :S
RE: Machine Hacking made By : M@$T3R MuFl3h - Dangerous Hacker - 01-28-2011
nice/...............................
RE: Machine Hacking made By : M@$T3R MuFl3h - M@$T3R MuFl3h - 01-28-2011
(01-28-2011, 06:58 PM)The 7th Sage Wrote: (01-28-2011, 06:06 PM)M@$T3R MuFl3h Wrote: ooh btw dont go smart all u know i know x2 xD
Its called Constructive Criticism go figure. They are just posting their ideas no need to go all immature and flame. This is what the forum is for, standard discussions if you want people to say "oo thnx for this............... or nice thread.....". there are other forums for that.
Oh and could you tell us what this means?
Code: #include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include "init.h"
#include "extra.h"
int main(int argc, char **argv)
{
SDL_Surface *screen;
SDL_Event event;
const SDL_VideoInfo* info = NULL;
int width = 640;
int height = 480;
int bpp = 0;
int flags = 0;
const GLubyte* string;
GLuint texid;
struct FBO fbo;
struct Shaders sh;
GLint loc;
GLint dist = 1;
GLfloat kernels[7][9] = {
{ 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* Identity */
{ 0.0f,-1.0f, 0.0f,-1.0f, 5.0f,-1.0f, 0.0f,-1.0f, 0.0f}, /* Sharpen */
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}, /* Blur */
{ 1.0f, 2.0f, 1.0f, 2.0f, 4.0f, 2.0f, 1.0f, 2.0f, 1.0f}, /* Gaussian blur */
{ 0.0f, 0.0f, 0.0f,-1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* Edge enhance */
{ 1.0f, 1.0f, 1.0f, 1.0f, 8.0f, 1.0f, 1.0f, 1.0f, 1.0f}, /* Edge detect */
{ 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,-1.0f} /* Emboss */
};
int quit = 0;
int animate = 1;
int curker = 0;
Uint32 interval;
GLfloat roty = 0.0f;
/* ----- SDL init --------------- */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError());
exit(-1);
}
atexit(SDL_Quit);
info = SDL_GetVideoInfo();
bpp = info->vfmt->BitsPerPixel;
/* ----- OpenGL attribute setting via SDL --------------- */
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
/* flags = SDL_OPENGL | SDL_FULLSCREEN; */
flags = SDL_OPENGL;
/* ----- Setting up the screen surface --------------- */
if ((screen = SDL_SetVideoMode(width, height, bpp, flags)) == 0) {
fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError());
exit(-1);
}
SDL_WM_SetCaption("GLSL_imgpro by Encelo", NULL);
/* ----- Checking for OpenGL 2 --------------- */
string = glGetString(GL_VENDOR);
printf("Vendor: %s\n", string);
string = glGetString(GL_RENDERER);
printf("Renderer: %s\n", string);
string = glGetString(GL_VERSION);
printf("OpenGL Version: %s\n", string);
if (string[0] != '2') {
printf("OpenGL 2 not supported!\n");
exit(-1);
}
string = glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("GLSL Version: %s\n", string);
/* ----- OpenGL init --------------- */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
fbo.width = width;
fbo.height = height;
InitFBO(&fbo);
InitShaders(&sh);
texid = LoadTexture("tex.png");
/* ----- Event cycle --------------- */
while (!quit) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = 1;
break;
case SDL_KEYDOWN:
switch( event.key.keysym.sym ){
case SDLK_ESCAPE:
case SDLK_q:
quit = 1;
break;
case SDLK_F1:
SDL_WM_ToggleFullScreen(screen);
break;
case SDLK_SPACE:
animate = !animate;
break;
case SDLK_LEFT:
dist -= 1;
if (dist < 1)
dist = 1;
break;
case SDLK_RIGHT:
dist += 1;
break;
case SDLK_DOWN:
dist = 1;
break;
case SDLK_0:
curker = 0;
printf("No postprocessing\n");
break;
case SDLK_1:
curker = 1;
printf("Sharpen filter\n");
break;
case SDLK_2:
curker = 2;
printf("Blur filter\n");
break;
case SDLK_3:
curker = 3;
printf("Gaussian blur filter\n");
break;
case SDLK_4:
curker = 4;
printf("Edge enhance filter\n");
break;
case SDLK_5:
curker = 5;
printf("Edge detect filter\n");
break;
case SDLK_6:
curker = 6;
printf("Emboss filter\n");
break;
}
case SDL_ACTIVEEVENT:
if (event.active.state != SDL_APPMOUSEFOCUS && event.active.gain == 0)
while(1){
SDL_WaitEvent(&event);
if (event.type == SDL_ACTIVEEVENT &&
event.active.state != SDL_APPMOUSEFOCUS &&
event.active.gain == 1);
break;
}
break;
}
}
interval = FrameTiming();
/* ----- Blitting on the screen --------------- */
if (animate)
roty += 0.1f * interval;
/* First pass: scene rendering */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo.frame);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(sh.p[0]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glBindTexture(GL_TEXTURE_2D, texid);
glLoadIdentity();
glTranslatef(2.0f, 0.0f, -15);
int i;
for (i = -2; i <= 3; i++) {
glPushMatrix();
glTranslatef(i * 2.0f, 0.0f, i * (-4.0));
glRotatef(roty + i, 0.0f, 1.0f, 0.0f);
DrawCube();
glPopMatrix();
}
/* Second pass: post processing */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, fbo.texid);
glUseProgram(sh.p[1]);
loc = glGetUniformLocation(sh.p[1], "Width");
glUniform1i(loc, width);
loc = glGetUniformLocation(sh.p[1], "Height");
glUniform1i(loc, height);
loc = glGetUniformLocation(sh.p[1], "Dist");
glUniform1i(loc, dist);
loc = glGetUniformLocation(sh.p[1], "Kernel");
glUniformMatrix3fv(loc, 1, GL_FALSE, &kernels[curker]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2d(0, 0);
glTexCoord2f(1.0f, 0.0f);
glVertex2d(width, 0);
glTexCoord2f(1.0f, 1.0f);
glVertex2d(width, height);
glTexCoord2f(0.0f, 1.0f);
glVertex2d(0, height);
glEnd();
SDL_GL_SwapBuffers();
/* SDL_Delay(20); */ /* Decomment this if you want 1/50th screen update */
}
/* ----- Quitting --------------- */
glDeleteTextures(1, &texid);
DeleteShaders(&sh);
DeleteFBO(&fbo);
SDL_Quit();
return 0;
}
I'm having a bit of a problem figuring what this is.. i'm sure you might know this.
C# baby 
tell me where u need help and i will try
but am not that good in it
|