![]() |
|
PokeBatch - The Pokemon experience in Batch - Printable Version +- Sinisterly (https://sinister.li) +-- Forum: Coding (https://sinister.li/Forum-Coding) +--- Forum: Coding (https://sinister.li/Forum-Coding--71) +--- Thread: PokeBatch - The Pokemon experience in Batch (/Thread-PokeBatch-The-Pokemon-experience-in-Batch) Pages:
1
2
|
RE: PokeBatch - The Pokemon experience in Batch - Daedalus - 11-29-2013 You must be insane to write a full program like this in batch haha. I made a simple game once and it was just headache after headache. Anyway, sorry I can't help, just wanted to say it seems like it has potential and I'm really looking forward to the final version.
RE: PokeBatch - The Pokemon experience in Batch - noize - 11-29-2013 (11-28-2013, 10:51 PM)Coder-san Wrote: I'm trying to use String array in Batch. I got some info and modified it. A few FUCKING IMPORTANT things to be mentioned here. 1. FOR %%A in (%string%) ... won't work at all. Look up FOR /?, that kind of usage works only with files (instead of %string%). If you want to get the content of %string% separated by spaces you need something like this: Code: set s=Test Word Space
for /f "tokens=1-3" %%a in ('echo %s%') do (
echo %%a
echo %%b
echo %%c
)The above code would output: Code: Test
Word
Space2. there are NO arrays in Batch. You can make your own pseudo-tables by assigning variables like %array[index]%, but that wouldn't be an array element, just a variable with "array[index]" for an identifier. RE: PokeBatch - The Pokemon experience in Batch - noize - 11-29-2013 (11-29-2013, 12:05 AM)Daedalus Wrote: You must be insane to write a full program like this in batch haha. I made a simple game once and it was just headache after headache. Anyway, sorry I can't help, just wanted to say it seems like it has potential and I'm really looking forward to the final version. Why? In Batch it's just so easy to write a program like this. RE: PokeBatch - The Pokemon experience in Batch - Coder-san - 11-29-2013 (11-29-2013, 03:15 PM)noize Wrote: [...] Oh well it was worth a try. As you can see, I'm trying to achieve this: !pokemon[%rnd%]! So a random wild pokemon pops up. But I guess I'll stop it right there, and perhaps change it to a situation-based game. Because I'd need pokemon as objects so they can have hp, attack and stuff. Maybe in C# or so. Thanks a lot for your help. Never knew Batch, so it was a good opportunity for learning. RE: PokeBatch - The Pokemon experience in Batch - Coder-san - 11-30-2013 I'm having too much fun to let it go. ![]() Making it a bit mediocre now since I am unable handle the complexity in Batch myself. Opening post updated with full code till now. Still having trouble with Batch however. After I choose an attack, it just closes on me. Code: :wildpokemon
echo A wild %wildpkmn% has appeared
echo.
echo %wildpkmn%: %wildpkmn%
set wildpkmn-lvl=2
set wildpkmn-hp=20
set wildpkmn-att=2
set wildpkmn-def=2
set wildpkmn-spd=2
set wildpkmn-spatt=2
set wildpkmn-spdef=2
echo.
echo %name%: Go %starter% I choose you!
echo %starter%: %starter%
pause
:wildpokemon-battle
cls
echo \---------------------------------------------------\
echo \ %wildpkmn% (Lvl %wildpkmn-lvl%) \
echo \---------------------------------------------------\
echo.
echo HP: %wildpkmn-hp%
echo.
echo.
echo \---------------------------------------------------\
echo \ %starter% (Lvl %starter-lvl%) \
echo \---------------------------------------------------\
echo.
echo HP: %starter-hp%
echo.
echo.
echo What do you want to do?
echo.
echo Enter option number to pick an option (1,2)
echo 1) Tackle Attack
echo 2) Bite
echo 3) [Run]
set /p wildpkmn-atk=
pause
set /a critical=%random% %%!1 +1
if '%wildpkmn-atk%' == '1' set impact-wildpkmn=((2*%wildpkmn-att%)/2)*(%critical%+1)
if '%wildpkmn-atk%' == '2' set impact-wildpkmn=((3*%wildpkmn-att%)/2)*(%critical%+1)
cls
echo \---------------------------------------------------\
echo \ %wildpkmn% (Lvl %wildpkmn-lvl%) \
echo \---------------------------------------------------\
echo.
echo HP: %wildpkmn-hp%
set wildpkmn-hp=%wildpkmn-hp%-(%impact-wildpkmn%-%wildpkmn-def%)
if '%critical%' == '0' echo %wildpkmn% lost %impact-wildpkmn% HP
if '%critical%' == '1' (
echo Critical Hit!
echo %wildpkmn% lost %impact-wildpkmn% HP
)
echo HP: %wildpkmn-hp%
echo.
if %wildpkmn-hp% <=0 goto wild-1-victoryI also want the wildpkmn-hp to be: Code: set wildpkmn-hp=%wildpkmn-lvl%*10But I'm getting a Missing operator error. RE: PokeBatch - The Pokemon experience in Batch - noize - 11-30-2013 (11-29-2013, 06:03 PM)Coder-san Wrote: Oh well it was worth a try. As you can see, I'm trying to achieve this: These are your lines of code to define RND: Code: set /a r=%random% %%!index! +1
set /a rnd=%r%-1Would you mind letting me know what you were trying/hoping to achieve with this? 'cause I just can't get what you wanted to get here. It's not a problem to pop up a random Pokemon, when they're all already indicized. Your buggy code: Code: set wildpkmn-hp=%wildpkmn-lvl%*10Your better-be-new code: Code: set /a wildpkmn-hp=%wildpkmn-lvl%*10To identify why it just "closes on you", open up a shell instance and invoke your script from over there. It should not close, so that you can read the error message and identify the problem. RE: PokeBatch - The Pokemon experience in Batch - ninja805 - 12-09-2013 Wow Coder-San, it seems like you put a heck-load of amount of work and time into this, I'll plan on playing it later on and see what I think! :Grin: |