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What is BotnetOnline? - Printable Version +- Sinisterly (https://sinister.li) +-- Forum: Gaming (https://sinister.li/Forum-Gaming) +--- Forum: PC Gaming (https://sinister.li/Forum-PC-Gaming) +--- Thread: What is BotnetOnline? (/Thread-What-is-BotnetOnline) |
RE: What is BotnetOnline? - 1llusion - 07-23-2013 (07-23-2013, 02:34 AM)Linuxephus™ Wrote:(07-23-2013, 02:27 AM)1llusion Wrote: That is exactly what I aim for. Like an open-world game, but text-based. The Quantum Computer is there just so there is some actual way to see who is good and who isn't, because there is no other way of telling (due to the many possible paths a user can take). Additionally, it gives users some goal, what I noticed was, that the testers logged in and asked "so what now?" The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. RE: What is BotnetOnline? - 1llusion - 07-23-2013 (07-23-2013, 02:34 AM)Linuxephus™ Wrote:(07-23-2013, 02:27 AM)1llusion Wrote: That is exactly what I aim for. Like an open-world game, but text-based. The Quantum Computer is there just so there is some actual way to see who is good and who isn't, because there is no other way of telling (due to the many possible paths a user can take). Additionally, it gives users some goal, what I noticed was, that the testers logged in and asked "so what now?" The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. RE: What is BotnetOnline? - 1llusion - 07-23-2013 (07-23-2013, 02:34 AM)Linuxephus™ Wrote:(07-23-2013, 02:27 AM)1llusion Wrote: That is exactly what I aim for. Like an open-world game, but text-based. The Quantum Computer is there just so there is some actual way to see who is good and who isn't, because there is no other way of telling (due to the many possible paths a user can take). Additionally, it gives users some goal, what I noticed was, that the testers logged in and asked "so what now?" The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. RE: What is BotnetOnline? - Linuxephus™ - 07-23-2013 (07-23-2013, 02:44 AM)1llusion Wrote: The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. Thus, nothing is better for learning than direct application of learning while in the very process thereof. RE: What is BotnetOnline? - Linuxephus™ - 07-23-2013 (07-23-2013, 02:44 AM)1llusion Wrote: The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. Thus, nothing is better for learning than direct application of learning while in the very process thereof. RE: What is BotnetOnline? - Linuxephus™ - 07-23-2013 (07-23-2013, 02:44 AM)1llusion Wrote: The learning curve is always a problem. Long tutorials explaining the game are boring and in many games, the most important choices you make are right at the beginning, when you know just the bare minimum (such as choosing a class etc.). Ideally, BNO will move these important choices to a later stage or remove them completely, so you can learn at your own speed while playing. Thus, nothing is better for learning than direct application of learning while in the very process thereof. RE: What is BotnetOnline? - Mr.Dux - 07-23-2013 Awesome to hear! Better yet, you have my support to spread this game whence it's released :3 Plus, another notice, if you need testers again, bring it to my attention and I shall aid once again
RE: What is BotnetOnline? - Mr.Dux - 07-23-2013 Awesome to hear! Better yet, you have my support to spread this game whence it's released :3 Plus, another notice, if you need testers again, bring it to my attention and I shall aid once again
RE: What is BotnetOnline? - Mr.Dux - 07-23-2013 Awesome to hear! Better yet, you have my support to spread this game whence it's released :3 Plus, another notice, if you need testers again, bring it to my attention and I shall aid once again
RE: What is BotnetOnline? - 1234hotmaster - 07-23-2013 This is so great whenever I'm dead in a game I'm playing I just tab out and do smth on BNO and tab back in and ofc, I dominate others this way. |