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print("What's your opinion on lua?"); filter_list
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RE: print("What's your opinion on lua?"); #11
I've used Lua here and there. I don't really like the language, but it fits very well in some places like user-end game scripting. For dev-end game scripting I would probably use Python though, just because I feel more comfortable with it and it's a bit more clean and organized.

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RE: print("What's your opinion on lua?"); #12
LUA can be pretty useful. I used LUA when I was scripting on league of legends hehe. There are more verbose or generally better languages out there for dev-end stuff, as Hoss said.

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RE: print("What's your opinion on lua?"); #13
I didn't heard it before, it's my first time!
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RE: print("What's your opinion on lua?"); #14
The following is RBXLua, though.
Code:
for i,v in pairs(game.Workspace:GetChildren()) do v:Destroy() end print("lel")
(This post was last modified: 02-05-2017, 06:07 PM by Skryptec.)
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