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Normalities #1
Normality - The state or fact of being normal.

When you're doing something people aren't supposed to notice, you can take steps to hide it. Creating a normality is one of them. Make people believe that it is normal, the default reaction/action for a certain situation, so that when it comes time to be a little sneaky, people suspect nothing. I'm a terrible teacher, so below is an example.

Problem
A common move used when cheating at cards is called the bottom deal. This sleight deals the bottom card of the deck to the table, while presenting the 1llusion that the card came from the top. One giveaway though is that the noise is different when bottom dealing than when dealing fairly.

Solution
Make the sound exaggerated when dealing fairly (from the top). Do this from the start of when you begin dealing the cards. Make the out of the ordinary sound more normal. Nothing going on here.

There you have it, another random principle to put to evil use :Wink:
xevenofhearts

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RE: Normalities #2
You should have put all these one paragraph posts into one thread, would have been a lot more productive

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