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Making games with webgl #1
Hello everybody!

As some of you may know I'm making an online browser based RPG with the following technologies: php, sql, html5 and webgl through three.js. I'm kind of stuck with the idea on how to proceed, as I'm creating spritesheets for the animations(daz3d+ps).

The problem is that when a fight would start(webgl scene) and the character has like 20 spells it would have to load 20 x 2.5MB per character, of course this is way too much traffic. I haven't got the slightest clue on how to proceed, even thought about making static fights w/o any animation or whatsoever but that would of course kill the user experience. What to do?? I've cross posted this same question on FB but nobody seems to know the answer.:Thumbs-Down:

Thanks in advance for any input, cheers!

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