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Defcon anyone? #1
I'm heading to Defcon on Wednesday; anyone else going/interested in meeting up at the conference?

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RE: Defcon anyone? #2
Where will it take place this time dude?
MASTERING OTHERS IS STRENGTH, MASTERING YOURSELF IS TRUE POWER.

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RE: Defcon anyone? #3
In Las Vegas same as the last 21 years Tongue

At the Rio for I think the 3rd or 4th year.

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RE: Defcon anyone? #4
(08-05-2014, 09:13 AM)dropzon3 Wrote: In Las Vegas same as the last 21 years Tongue

At the Rio for I think the 3rd or 4th year.

Its always in LA?
I didn't know that, why they dont make it in europe some time?
MASTERING OTHERS IS STRENGTH, MASTERING YOURSELF IS TRUE POWER.

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RE: Defcon anyone? #5
I was going to go to Defcon, but the place I work at (Amazon) kind of gets packed around this time of the year, and we can not take off of work. But on the bright side, I am getting trained to move up
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RE: Defcon anyone? #6
(08-05-2014, 09:27 AM)L0aD1nG Wrote:
(08-05-2014, 09:13 AM)dropzon3 Wrote: In Las Vegas same as the last 21 years Tongue

At the Rio for I think the 3rd or 4th year.

Its always in LA?
I didn't know that, why they dont make it in europe some time?

Europe has CCC (Chaos Communication Congress) the oldest security conference.

And other conferences ofc. I'm presenting later this year at Brucon and Defcamp in Europe.
(This post was last modified: 08-05-2014, 03:44 PM by miiike980.)

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RE: Defcon anyone? #7
(08-05-2014, 03:44 PM)dropzon3 Wrote: Europe has CCC (Chaos Communication Congress) the oldest security conference.

Well I didn't that. :Footinmouth:

(08-05-2014, 03:44 PM)dropzon3 Wrote: And other conferences ofc. I'm presenting later this year at Brucon and Defcamp in Europe.

In which country will your presentation take place to?
MASTERING OTHERS IS STRENGTH, MASTERING YOURSELF IS TRUE POWER.

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RE: Defcon anyone? #8
(08-05-2014, 03:57 PM)L0aD1nG Wrote:
(08-05-2014, 03:44 PM)dropzon3 Wrote: Europe has CCC (Chaos Communication Congress) the oldest security conference.

Well I didn't that. :Footinmouth:

(08-05-2014, 03:44 PM)dropzon3 Wrote: And other conferences ofc. I'm presenting later this year at Brucon and Defcamp in Europe.

In which country will your presentation take place to?
Brucon is in Ghent Belgium and Defcamp is in romania.

@dropzon3 sounds really awesome, What are you going to talk about there?



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RE: Defcon anyone? #9
(08-05-2014, 04:04 PM)Plexcon Wrote:
(08-05-2014, 03:57 PM)L0aD1nG Wrote:
(08-05-2014, 03:44 PM)dropzon3 Wrote: Europe has CCC (Chaos Communication Congress) the oldest security conference.

Well I didn't that. :Footinmouth:

(08-05-2014, 03:44 PM)dropzon3 Wrote: And other conferences ofc. I'm presenting later this year at Brucon and Defcamp in Europe.

In which country will your presentation take place to?
Brucon is in Ghent Belgium and Defcamp is in romania.

@dropzon3 sounds really awesome, What are you going to talk about there?

The talk is about reverse engineering dead protocols. Specifically the work I and some others dead rebuilding the servers for Metal Gear Online 1(PS2) and 2(PS3) to create a fan-run server after the originals were shutdown. So covering the normal stuff related to building a private server(without a live server for reference) but also some of the unique challenges faced by the games being console based and not PC.

The Abstract:
Quote:Reverse engineering is not all binaries and byte-code. The black art also extends to networks and unobtainable game servers. In this talk we go into the gruesome details of how we dug through the graveyards of console binaries and mausoleums of forgotten network protocols in order to stitch together the pieces necessary to bring our favorite game Metal Gear Online back to life. This talk will be examining the process of reverse engineering the games custom network protocols in all angles from packet logs to low level disassembly of client code.
(This post was last modified: 08-05-2014, 04:14 PM by miiike980.)

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RE: Defcon anyone? #10
(08-05-2014, 04:13 PM)dropzon3 Wrote: The talk is about reverse engineering dead protocols. Specifically the work I and some others dead rebuilding the servers for Metal Gear Online 1(PS2) and 2(PS3) to create a fan-run server after the originals were shutdown. So covering the normal stuff related to building a private server(without a live server for reference) but also some of the unique challenges faced by the games being console based and not PC.

The Abstract:
Quote:Reverse engineering is not all binaries and byte-code. The black art also extends to networks and unobtainable game servers. In this talk we go into the gruesome details of how we dug through the graveyards of console binaries and mausoleums of forgotten network protocols in order to stitch together the pieces necessary to bring our favorite game Metal Gear Online back to life. This talk will be examining the process of reverse engineering the games custom network protocols in all angles from packet logs to low level disassembly of client code.

Online Servers for console games that are beyond their shelf life? I've always thought that was impossible to do, this (more or less) blew my mind!
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