CS weapon guide 10-29-2011, 07:19 AM
#1
M4A1 (M4):
This is the primary weapon for the Counter-
Terrorist side of matches or
scrims. This is a very solid and
versatile weapon. This weapon if
very accurate at long range, but
still very lethal at close range. When using the M4 at long
range, you are going to want to
use 2-3 shot bursts. It is very
helpful if you are able to either
use cover at long range or to
strafe then burst then strafe again then burst again. At
medium range, you can take the
burst up to a 3-5 shot burst.
Yet again, you are going to want
to try to use cover or use the
strafe and burst technique. One importante note is that you
should not try to outpick an
awper from medium to long
range with the M4. At short
range you can use 3-5 shot
bursts again or you can even just spray at the other team's
players. As mentioned before,
the M4 is a very accurate gun
at all ranges, this means that
you can aim for the head and
connect often. One weakness with this gun is that a headshot
only does 82 damage when your
opponent has a helmet. So you
have to hit your opponent at
least twice when they have a
helmet.
AK47: This is the primary weapon for the Terrorist side of
matches or scrims. This, like the
M4, is a very solid and versatile
weapon. This weapon is
somewhat accurate at long
range, but most deadly at medium or close range. When
using the AK at long range, you
are going to want to use 1-3
shot bursts. It is very helpful if
you are able to either use cover
at long range or to strafe then burst then strafe again then
burst again. When using the
strafing technique, you are going
to want to make your strafes a
bit longer than you would with
the M4. This gives the AK recoil time to settle down. At medium
range, you can take the burst
up to a 2-4 shot burst. Yet
again, you are going to want to
try to use cover or use the
strafe and burst technique. At short range you can use 3-5
shot bursts. One thing to note is
that the AK spray is tough to
control without practice. I would
suggest trying to stick with
bursts at close range. One strength of the AK over the M4
is that the AK is a one shot to
the head kill gun. Even if the
other team bought helmets, you
can elimate one of them with a
shot to the head. Another strength is that this gun is much
cheaper than the M4, which will
allow your team to be able to
buy more often.
AWP:
Many players believe this is the best gun in the game. In
my opinion, this gun ranks right
up with, but slightly behind the
M4 or AK when used for
competition. This gun, when used
right, can dominate an opponent. Their are a few things you
should know about the gun that
can help you use it to its fullest.
The first thing is that it is
quicker to just let the gun
rescope on its own than to switch to your knife/pistol and
then switch back to the awp
("known as quick switching").
Another tip is that if you are
seen picking from a certain spot,
take your shot then switch positions. Most teams will have
their awper lock onto the spot
you were just at and you will
get picked if you re-peak that
spot. Their are exceptions to
this rule depending on the map and whether or not you have
flashes. To go along with this, if
you want to re-peak the same
angle, it is a good idea to flash
before you re-peak. This will
blind any members of the other team trying to pick the spot you
are about to re-peak. Another
important thing is to give
yourself a place to fall back to.
The awp if very poor at close
range battles when the other team is halfway decent. Due to
this fact, you need to be able to
pull back a bit if a group of AKs/
M4s try to push you. Lastly,
make sure you are good with
pistols, and use your pistol when moving on close range choke
points.
MP5:
This gun is usually only used when your team won pistol
round. This is the only time I
suggest using this gun. If your
team can't buy AKs/M4s, then
you should save or deagle save.
This gun is an SMG, so it is pretty accurate at medium to
close range. The key with this
gun is to keep moving around
while firing. This gun is just as
accurate while running around as
it is when you are crouched. At long range, you are going to
want to burst with this gun.
Since I suggested only using this
gun on the rounds following
pistol round, make sure you
work together with your teammates to stop the saving Ts
or CTs. The last thing you want
is to give the other team a gun
while not fragging many of them.
DEAGLE:
This is the best pistol in the game due to the amount
of damage it can due with one
bullet. This gun is very useful
when you are the awper and
need a good sidearm for clearing
choke points. One shot to the head from the deagle will kill,
except at extremely long range.
The key to using the deagle is to
make every shot count. You only
have 7 shots, so you don't want
to spray these shots. Also, if you have a good angle, try to go for
the head shot.
GALIL:
This is a pretty solid gun, but I would recommend the
AK if you have the money for it,
however. This is a useful gun
when your team is buying, but
you are a bit low on cash and
could use an extra flash and HE or head armor. This gun can also
be useful in certain situations
early in a match in scrim such as
a surprise buy round. Usually on
a surprise buy round, you are
only going to have around 3K, so a galil may be a good option
since you can then afford armor
and a nade or flash. When it
comes to using it, the galil is
very similar to the other rifles in
that you want to burst at medium to longer ranges. At
closer ranges, this gun is a bit
more accurate than the AK, so
you can try spraying with it.
GLOCK:
This is the standard T pistol. This gun can be
surprisingly powerful during
pistol or save rounds when used
well. One of the big advantages
with this gun is the accuracy at
close range and the 20 bullet clip. A prolonged fire fight with a
deagle/usp will usually end up
with you winning it if they can't
kill you with their initial clip. A
few keys is that you don't want
to take any USPs or deagles on at long range. Try to get into
situations when you can be at
medium to short range. Also, it is
only helpful to use the burst at
close range. Stick with the single
shot setting on the glock for medium or long range shots.
USP:
This is the standard CT pistol. It is pretty solid at all
ranges. At long to medium range,
it is helpful to use 2-3 shot
bursts while strafing. At close
range, you can pretty much
spray with this gun and have it be accurate. Improving your
ability with this gun will give your
team a better shot at winning
CT pistol round, save rounds,
and will also help you out a lot if
you are an awper.
This is the primary weapon for the Counter-
Terrorist side of matches or
scrims. This is a very solid and
versatile weapon. This weapon if
very accurate at long range, but
still very lethal at close range. When using the M4 at long
range, you are going to want to
use 2-3 shot bursts. It is very
helpful if you are able to either
use cover at long range or to
strafe then burst then strafe again then burst again. At
medium range, you can take the
burst up to a 3-5 shot burst.
Yet again, you are going to want
to try to use cover or use the
strafe and burst technique. One importante note is that you
should not try to outpick an
awper from medium to long
range with the M4. At short
range you can use 3-5 shot
bursts again or you can even just spray at the other team's
players. As mentioned before,
the M4 is a very accurate gun
at all ranges, this means that
you can aim for the head and
connect often. One weakness with this gun is that a headshot
only does 82 damage when your
opponent has a helmet. So you
have to hit your opponent at
least twice when they have a
helmet.
AK47: This is the primary weapon for the Terrorist side of
matches or scrims. This, like the
M4, is a very solid and versatile
weapon. This weapon is
somewhat accurate at long
range, but most deadly at medium or close range. When
using the AK at long range, you
are going to want to use 1-3
shot bursts. It is very helpful if
you are able to either use cover
at long range or to strafe then burst then strafe again then
burst again. When using the
strafing technique, you are going
to want to make your strafes a
bit longer than you would with
the M4. This gives the AK recoil time to settle down. At medium
range, you can take the burst
up to a 2-4 shot burst. Yet
again, you are going to want to
try to use cover or use the
strafe and burst technique. At short range you can use 3-5
shot bursts. One thing to note is
that the AK spray is tough to
control without practice. I would
suggest trying to stick with
bursts at close range. One strength of the AK over the M4
is that the AK is a one shot to
the head kill gun. Even if the
other team bought helmets, you
can elimate one of them with a
shot to the head. Another strength is that this gun is much
cheaper than the M4, which will
allow your team to be able to
buy more often.
AWP:
Many players believe this is the best gun in the game. In
my opinion, this gun ranks right
up with, but slightly behind the
M4 or AK when used for
competition. This gun, when used
right, can dominate an opponent. Their are a few things you
should know about the gun that
can help you use it to its fullest.
The first thing is that it is
quicker to just let the gun
rescope on its own than to switch to your knife/pistol and
then switch back to the awp
("known as quick switching").
Another tip is that if you are
seen picking from a certain spot,
take your shot then switch positions. Most teams will have
their awper lock onto the spot
you were just at and you will
get picked if you re-peak that
spot. Their are exceptions to
this rule depending on the map and whether or not you have
flashes. To go along with this, if
you want to re-peak the same
angle, it is a good idea to flash
before you re-peak. This will
blind any members of the other team trying to pick the spot you
are about to re-peak. Another
important thing is to give
yourself a place to fall back to.
The awp if very poor at close
range battles when the other team is halfway decent. Due to
this fact, you need to be able to
pull back a bit if a group of AKs/
M4s try to push you. Lastly,
make sure you are good with
pistols, and use your pistol when moving on close range choke
points.
MP5:
This gun is usually only used when your team won pistol
round. This is the only time I
suggest using this gun. If your
team can't buy AKs/M4s, then
you should save or deagle save.
This gun is an SMG, so it is pretty accurate at medium to
close range. The key with this
gun is to keep moving around
while firing. This gun is just as
accurate while running around as
it is when you are crouched. At long range, you are going to
want to burst with this gun.
Since I suggested only using this
gun on the rounds following
pistol round, make sure you
work together with your teammates to stop the saving Ts
or CTs. The last thing you want
is to give the other team a gun
while not fragging many of them.
DEAGLE:
This is the best pistol in the game due to the amount
of damage it can due with one
bullet. This gun is very useful
when you are the awper and
need a good sidearm for clearing
choke points. One shot to the head from the deagle will kill,
except at extremely long range.
The key to using the deagle is to
make every shot count. You only
have 7 shots, so you don't want
to spray these shots. Also, if you have a good angle, try to go for
the head shot.
GALIL:
This is a pretty solid gun, but I would recommend the
AK if you have the money for it,
however. This is a useful gun
when your team is buying, but
you are a bit low on cash and
could use an extra flash and HE or head armor. This gun can also
be useful in certain situations
early in a match in scrim such as
a surprise buy round. Usually on
a surprise buy round, you are
only going to have around 3K, so a galil may be a good option
since you can then afford armor
and a nade or flash. When it
comes to using it, the galil is
very similar to the other rifles in
that you want to burst at medium to longer ranges. At
closer ranges, this gun is a bit
more accurate than the AK, so
you can try spraying with it.
GLOCK:
This is the standard T pistol. This gun can be
surprisingly powerful during
pistol or save rounds when used
well. One of the big advantages
with this gun is the accuracy at
close range and the 20 bullet clip. A prolonged fire fight with a
deagle/usp will usually end up
with you winning it if they can't
kill you with their initial clip. A
few keys is that you don't want
to take any USPs or deagles on at long range. Try to get into
situations when you can be at
medium to short range. Also, it is
only helpful to use the burst at
close range. Stick with the single
shot setting on the glock for medium or long range shots.
USP:
This is the standard CT pistol. It is pretty solid at all
ranges. At long to medium range,
it is helpful to use 2-3 shot
bursts while strafing. At close
range, you can pretty much
spray with this gun and have it be accurate. Improving your
ability with this gun will give your
team a better shot at winning
CT pistol round, save rounds,
and will also help you out a lot if
you are an awper.
(This post was last modified: 10-29-2011, 07:28 AM by ABI7ITY.)


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