Login Register






ArkBlast Countdown - Console Game filter_list
Author
Message
RE: ArkBlast Countdown - Console Game #11
(03-30-2013, 08:15 AM)ArkPhaze Wrote:
(03-30-2013, 08:11 AM)Ex094 Wrote: Not online, Just like the Sega games two people can play the same game with the same keyboard Tongue

Ahh, I see what you mean.. Although SEGA games use that C shaped controller lol. I had a SEGA genesis. I'm going to have to figure out key mappings for P1 and P2 if that were the case, but that's probably the least of my worries if I make this multiplayer.

Perhaps I could create levels where P1 and P2 take turns and work together to reach the end. P1 would move to unlock a door, P2 would become active and would complete the next task to eventually complete the level... That's all speculation though for now. I have to create my console "engine" for the actual gameplay first, and that's the biggest priority as of right now. Smile
You got it, Well I'll be waiting to play your game :dance: God Speed! :ok:
My Blog: http://www.procurity.wordpress.com
Donations: 1HLjiSbnWMpeQU46eUVCrYdbkrtduX7snG

Reply

RE: ArkBlast Countdown - Console Game #12
(03-30-2013, 08:15 AM)ArkPhaze Wrote:
(03-30-2013, 08:11 AM)Ex094 Wrote: Not online, Just like the Sega games two people can play the same game with the same keyboard Tongue

Ahh, I see what you mean.. Although SEGA games use that C shaped controller lol. I had a SEGA genesis. I'm going to have to figure out key mappings for P1 and P2 if that were the case, but that's probably the least of my worries if I make this multiplayer.

Perhaps I could create levels where P1 and P2 take turns and work together to reach the end. P1 would move to unlock a door, P2 would become active and would complete the next task to eventually complete the level... That's all speculation though for now. I have to create my console "engine" for the actual gameplay first, and that's the biggest priority as of right now. Smile
You got it, Well I'll be waiting to play your game :dance: God Speed! :ok:
My Blog: http://www.procurity.wordpress.com
Donations: 1HLjiSbnWMpeQU46eUVCrYdbkrtduX7snG

Reply

RE: ArkBlast Countdown - Console Game #13
Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

Reply

RE: ArkBlast Countdown - Console Game #14
Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

Reply

RE: ArkBlast Countdown - Console Game #15
(03-30-2013, 11:47 PM)ArkPhaze Wrote: Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...

Will this game give me the means by which to destroy the known Unixverse?
If not, I'll just patiently wait for the game to be finished according to your agenda versus my ongoing efforts to rule the aforementioned Unixverse.

Reply

RE: ArkBlast Countdown - Console Game #16
(03-30-2013, 11:47 PM)ArkPhaze Wrote: Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...

Will this game give me the means by which to destroy the known Unixverse?
If not, I'll just patiently wait for the game to be finished according to your agenda versus my ongoing efforts to rule the aforementioned Unixverse.

Reply

RE: ArkBlast Countdown - Console Game #17
(03-31-2013, 12:00 AM)Linuxephus Wrote:
(03-30-2013, 11:47 PM)ArkPhaze Wrote: Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...

Will this game give me the means by which to destroy the known Unixverse?
If not, I'll just patiently wait for the game to be finished according to your agenda versus my ongoing efforts to rule the aforementioned Unixverse.

Maybe, depends on how good you are at setting bombs off in this game. Smile
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

Reply

RE: ArkBlast Countdown - Console Game #18
(03-31-2013, 12:00 AM)Linuxephus Wrote:
(03-30-2013, 11:47 PM)ArkPhaze Wrote: Thanks, until then, I am only a single developer, and I can't multi-task on parts of this game. My current set of priorities not in any specific order so far are:

-Map layout
-Character control and interaction with the map
-Character event handling
-Message logging
-Enemy artificial intelligence

Although some things here will obviously be first and last...

Will this game give me the means by which to destroy the known Unixverse?
If not, I'll just patiently wait for the game to be finished according to your agenda versus my ongoing efforts to rule the aforementioned Unixverse.

Maybe, depends on how good you are at setting bombs off in this game. Smile
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

Reply

RE: ArkBlast Countdown - Console Game #19
(03-31-2013, 12:12 AM)ArkPhaze Wrote: Maybe, depends on how good you are at setting bombs off in this game. Smile

As long as it's a nuclear bomb, problem solved.
After all, logic dictates one to work smart, not hard.Biggrin

Reply

RE: ArkBlast Countdown - Console Game #20
(03-31-2013, 12:12 AM)ArkPhaze Wrote: Maybe, depends on how good you are at setting bombs off in this game. Smile

As long as it's a nuclear bomb, problem solved.
After all, logic dictates one to work smart, not hard.Biggrin

Reply